An experiment in the application of similarity-based learning to programming by example.
Antonija MitrovicIan H. WittenDavid MaulsbyPublished in: Int. J. Intell. Syst. (1994)
Keyphrases
- learning process
- online learning
- object oriented programming
- active learning
- programming language
- java programming
- mobile learning
- background knowledge
- knowledge acquisition
- supervised learning
- reinforcement learning
- learning environment
- machine learning
- high level
- learning systems
- knowledge base
- information systems
- learning problems
- learning community
- artificial intelligence
- computer programming
- genetic algorithm