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Dynamic Per Object Ray Caching Textures for Real-Time Ray Tracing.
Christian F. Ruff
Esteban Walter Gonzalez Clua
Leandro A. F. Fernandes
Published in:
SIBGRAPI (2013)
Keyphrases
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ray tracing
photorealistic
real time
image synthesis
complex scenes
d objects
vision system
texture mapping
graphics hardware
computer graphics
complex objects
range images
image acquisition
computationally intensive
hand held
three dimensional
virtual reality
highly accurate
keypoints