Relighting Spherical Light Fields with Polynomial Texture Mapping.
Lisa BrückbauerChristof Rezk-SalamaAndreas KolbPublished in: VMV (2010)
Keyphrases
- texture mapping
- light field
- image based rendering
- multi view
- image formation
- super resolution
- computer graphics
- view dependent
- scene geometry
- lighting conditions
- human faces
- three dimensional
- illumination conditions
- d objects
- d mesh
- highly accurate
- high resolution
- reflectance properties
- viewpoint
- video frames
- photometric stereo
- camera calibration
- multiple views