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CyberPhishing: A Game-Based Platform for Phishing Awareness Testing.

Matthew L. HaleRose F. GamblePhilip Gamble
Published in: HICSS (2015)
Keyphrases
  • spam filtering
  • learning tools
  • email
  • real time
  • test cases
  • software testing
  • identity theft
  • digital educational games
  • learning environment
  • learning process
  • learning systems