A behavioral architecture for strategy execution in the RoboFlag game.
Lyle ChamberlainJapeck TangMegha WatugalalJulie A. AdamsMichael BabishPublished in: ACC (2003)
Keyphrases
- optimal strategy
- execution environment
- data flow
- two player games
- management system
- game theory
- real time
- execution model
- computer games
- video games
- software architecture
- game play
- virtual world
- game design
- game engine
- execution engine
- leader follower
- coalitional games
- game development
- plan execution
- game playing
- nash equilibrium
- design principles
- reinforcement learning
- database systems