Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games.
Spyros PapadimitriouMargaritis KamitsiosKonstantina ChrysafiadiMaria VirvouPublished in: Intell. Decis. Technol. (2021)
Keyphrases
- virtual reality
- educational games
- children learn
- virtual environment
- online game
- mobile learning
- learning tools
- mobile games
- video games
- game design
- virtual world
- three dimensional
- context aware
- multi player
- computer games
- computer graphics
- computer animation
- augmented reality
- photorealistic
- virtual humans
- virtual reality technology
- game based learning
- educational tools
- interactive virtual
- game play
- mobile devices
- conducted an empirical study
- visual data mining
- teachable agent
- force feedback
- mobile phone
- pattern recognition
- real time
- virtual reality environments
- collaborative virtual environments
- virtual space
- young children
- digital games
- user behavior
- machine learning