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To Create Adaptive Game Opponent by Using UCT.
Suoju He
Fan Xie
Yi Wang
Sai Luo
Yiwen Fu
Jiajian Yang
Zhiqing Liu
Qiliang Zhu
Published in:
CIMCA/IAWTIC/ISE (2008)
Keyphrases
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imperfect information
general game playing
game playing
uct algorithm
monte carlo
nash equilibrium
computer poker
virtual world
game players
game tree
game theoretic
human players
video games
computer games
database
educational games
role playing
game ai
multi agent systems