When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay.
Elizabeth BagleyDavid Williamson ShafferPublished in: Int. J. Gaming Comput. Mediat. Simulations (2009)
Keyphrases
- game play
- video games
- computer games
- game design
- e government
- educational games
- science classroom
- learning experience
- government agencies
- game playing
- serious games
- game based learning
- game engine
- learning processes
- game ai
- belief change
- game players
- digital government
- user experience
- artificial intelligence
- multi player
- game mechanics
- epistemic logic
- game development
- virtual environment
- machine learning
- databases
- database