Rendering Discrete Participating Media with Geometrical Optics Approximation.
Jie GuoBingyang HuYanjun ChenYuanqi LiYanwen GuoLing-Qi YanPublished in: CoRR (2021)
Keyphrases
- machine vision
- continuous functions
- multimedia
- approximation algorithms
- image based rendering
- high quality
- computer graphics
- d scene
- approximation error
- high fidelity
- digital media
- error bounds
- closed form
- cross media
- difference equations
- discrete version
- finite number
- real time
- multimedia content
- data sets
- image synthesis
- convex sets
- graphics hardware
- video sequences
- three dimensional
- ray tracing
- neural network
- error tolerance