Examining desensitization using facial electromyography: Violent videogames, gender, and affective responding.
Glenna L. ReadMary BallardLisa J. EmeryDoris G. BazziniPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- video games
- emotion recognition
- learning experience
- facial expressions
- game play
- facial images
- human faces
- face recognition
- facial features
- facial expression recognition
- educational games
- computer games
- landmark detection
- middle school
- authoring tool
- game playing
- learning tools
- game design
- serious games
- game development
- individual differences
- learning process
- game based learning
- face images
- pose variations
- face model
- emotional state
- face detection
- student engagement
- commercial games