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GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction.
Martin Marinov
Mario Botsch
Leif Kobbelt
Published in:
J. Graph. Tools (2007)
Keyphrases
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multiresolution
three dimensional
higher resolution
wavelet transform
image reconstruction
deformable surface
quadtree
image processing
wavelet coefficients
compressive sensing
surface model
collision detection
subband decomposition