High-Frequency Shadows for Real-Time Rendering of Trees.
Kevin BoulangerKadi BouatouchSumanta N. PattanaikPublished in: J. Graphics, GPU, & Game Tools (2010)
Keyphrases
- high frequency
- real time rendering
- low frequency
- computer graphics
- high resolution
- image based rendering
- wavelet transform
- image synthesis
- gpu implementation
- subband
- wavelet coefficients
- frame rate
- discrete wavelet transform
- high frequency components
- multiscale
- light source
- general purpose
- feature extraction
- video sequences
- multiresolution