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Experimenting with a Prototype Interactive Narrative Game to Improve Knowledge and Beliefs for the HPV Vaccine.
Anna Zhu
Muhammad Amith
Lu Tang
Rachel Cunningham
Angela Xu
Julie A. Boom
Cui Tao
Published in:
HCI (43) (2021)
Keyphrases
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interactive narrative
domain knowledge
knowledge representation
knowledge discovery
knowledge base
knowledge management
belief revision
educational games
game playing
machine learning
artificial intelligence
decision making
virtual world
computer games
serious games