Optimal automatic multi-pass shader partitioning by dynamic programming.
Alan HeirichPublished in: Graphics Hardware (2005)
Keyphrases
- dynamic programming
- optimal control
- piecewise linear
- state space
- fully automatic
- linear programming
- greedy algorithm
- locally optimal
- stereo matching
- exhaustive search
- dynamic programming algorithms
- database
- finding optimal
- lagrangian relaxation
- graph partitioning
- single machine
- markov decision processes
- data driven
- worst case
- data structure
- reinforcement learning
- information systems