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GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical Activity.

Gerry ChanAla'a AlslaityJaisheen Kour ReenSussan AnukemRita Orji
Published in: PERSUASIVE (2023)
Keyphrases
  • game play
  • imperfect information
  • computer games
  • role playing game
  • card game
  • educational games
  • design process
  • game playing
  • multi player
  • physical activity
  • real time
  • user interface
  • intelligent systems