Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World.
Rakesh PatibandaChristian N. HillAryan SainiXiang LiYuzheng ChenAndrii MatviienkoJarrod KnibbeElise van den HovenFlorian 'Floyd' MuellerPublished in: CoRR (2023)
Keyphrases
- virtual world
- physical world
- game play
- game based learning
- virtual environment
- learning games
- repeated games
- board game
- game theory
- imperfect information
- pure nash equilibria
- video games
- game players
- game design
- virtual space
- design process
- computer games
- nash equilibria
- design principles
- game playing
- mixed reality
- user interface
- two player games
- boolean games
- game development
- stochastic games
- game theoretic
- learning experience
- serious games
- role playing game
- idea generation
- weighted voting games
- incomplete information