A Competence-based Service for Supporting Self-Regulated Learning in Virtual Environments.
Alexander NussbaumerEva-Catherine HillemannChristian GütlDietrich AlbertPublished in: J. Learn. Anal. (2014)
Keyphrases
- virtual environment
- learning processes
- virtual reality
- lifelong learning
- multi user
- technology enhanced
- virtual world
- physical environment
- computer graphics
- collision detection
- serious games
- web services
- interaction model
- virtual learning environments
- evaluation model
- role play
- virtual humans
- information systems
- concept drift
- learning environment
- three dimensional
- real environment
- virtual agents
- virtual characters
- eye tracking
- virtual objects
- physical space
- synthetic characters