Consumer and critic reception of video game platforms: Trends from 2002-2022.
William M. VolckmannPublished in: Entertain. Comput. (2024)
Keyphrases
- video games
- learning experience
- game play
- educational games
- computer games
- game design
- serious games
- game based learning
- purchase behavior
- function approximation
- learning tools
- game playing
- trend detection
- electronic commerce
- learning outcomes
- mobile learning
- temporal difference
- reinforcement learning
- game development
- game engine
- e learning