Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR.
Guilherme GonçalvesMiguel MeloLuís BarbosaJosé Vasconcelos-RaposoMaximino BessaPublished in: Virtual Real. (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- learning environment
- appearance model
- virtual reality environments
- real time
- upper body
- particle filtering
- particle filter
- visual tracking
- multi user
- levels of abstraction
- human body
- motion model
- augmented reality
- target tracking
- individual level
- virtual space
- force feedback