Game-Based Teaching of Basic Hardware Components With an Educational Virtual Reality at Different Levels of Immersion.
Andreas DengelAndrea AuerPatrick UrlbauerTim LäuferPublished in: ITiCSE (1) (2022)
Keyphrases
- virtual reality
- learning games
- augmented reality
- virtual reality technology
- virtual environment
- collaborative virtual environments
- educational technology
- virtual world
- virtual laboratory
- e learning
- web based learning
- distance education
- three dimensional
- learning process
- computer graphics
- game based learning
- digital storytelling
- computer animation
- educational games
- real time
- educational systems
- learning analytics
- online learning
- teaching methods
- learning systems
- teacher education
- learning tools
- multi sensory
- photorealistic
- engineering education
- learning design
- virtual museum
- science education
- mixed reality
- digital game based learning
- educational institutions
- image processing
- blended learning
- digital games
- multi user
- multimedia
- mobile learning
- learning environment
- visual data mining
- pattern recognition
- human computer interaction
- tangible user interface
- interactive virtual
- digital museum
- human body
- school teachers
- distance learning
- technology integration
- force feedback
- virtual objects
- teaching practices