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TimeMesh: Producing and Evaluating a Serious Game.
Pedro M. Latorre Andrés
Francisco José Serón Arbeloa
Jorge López-Moreno
Carlos Vaz de Carvalho
Published in:
Interacción (2014)
Keyphrases
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serious games
virtual environment
video games
learning scenarios
game engine
computer games
game design
design principles
game play
high quality
learning processes
educational games
learning algorithm
communication skills
database
management system