Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis.
Gwo-Jen HwangPei-Ying ChenPublished in: Entertain. Comput. (2022)
Keyphrases
- game based learning
- visual analysis
- educational technology
- educational games
- digital game based learning
- game design
- video games
- hong kong
- learning technologies
- mobile learning
- game play
- learning environment
- learning processes
- digital games
- learning process
- virtual world
- learning outcomes
- data analysis
- professional development
- serious games
- game playing
- technology enhanced learning
- information visualization
- online game
- computer games
- statistically significant
- computer science
- learning sciences
- data mining tasks
- higher education
- computer technology