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A Persuasive Mobile Game for Reducing Sedentary Behaviour and Promoting Physical Activity.
Oladapo Oyebode
Rita Orji
Published in:
PERSUASIVE (Adjunct) (2020)
Keyphrases
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physical activity
mobile games
heart rate
mobile phone
mobile devices
ambient assisted living
learning games
ambient intelligence
wearable sensors
mobile learning
health related
smart environments
handheld devices
artificial intelligence
metadata
action recognition