Effects of the Team Competition-Based Ubiquitous Gaming Approach on Students' Interactive Patterns, Collective Efficacy and Awareness of Collaboration and Communication.
Chih-Hung ChenGwo-Jen HwangPublished in: J. Educ. Technol. Soc. (2017)
Keyphrases
- information exchange
- information sharing
- team members
- highly interactive
- collaborative learning activities
- collaborative learning
- collaborative activities
- student learning
- learning outcomes
- learning activities
- learning experience
- higher education
- game based learning
- learning environment
- virtual environment
- college students
- remote collaboration
- communication patterns
- distance education
- computer games
- intelligent tutoring systems
- collective learning
- cooperative learning
- communication tools
- cross disciplinary
- high school
- mobile games
- virtual learning environments
- e learning
- content analysis
- distance learning
- online communication
- role playing game
- student groups
- face to face communication
- virtual teams
- learning community
- lifelong learning
- multi party
- ubiquitous computing
- computer supported
- collective intelligence
- problem based learning
- computer supported collaborative learning
- computer mediated