Quick GOMS: a visual software engineering tool for simple rapid time-motion modeling.
David V. BeardScott EntrikinPat ConroyNathan C. WingertCorey D. SchouDana K. SmithKevin M. DenelsbeckPublished in: Interactions (1997)
Keyphrases
- software engineering
- visual perception
- software systems
- high level
- image sequences
- visual cues
- motion analysis
- artificial intelligence
- motion estimation
- visual information
- unified modeling language
- visual motion
- programming language
- modeling tool
- low level
- three dimensional
- software development
- motion patterns
- knowledge engineering
- information systems
- visual representations
- mid level
- motion tracking
- motion capture
- data model
- motion detection
- human motion
- design patterns
- optical flow
- spatial and temporal
- motion model
- space time
- visual features