Representing a Classic Taiwanese Comics Through an Immersive Virtual Reality Game: Development and Evaluation Research.
Kun-Hung ChengPublished in: AIVR (2018)
Keyphrases
- virtual reality
- game development
- virtual environment
- three dimensional
- virtual reality technology
- virtual world
- computer graphics
- photorealistic
- augmented reality
- virtual museum
- virtual humans
- virtual reality environments
- interactive virtual
- key features
- virtual training
- game based learning
- serious games
- path finding
- virtual space
- visual data mining
- collaborative virtual environments
- computer vision
- human computer interaction
- learning environment
- multi sensory
- video games