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Augmented reality system with collision response simulation using measured coefficient of restitution of real objects.
Ippei Takeuchi
Takafumi Koike
Published in:
VRST (2017)
Keyphrases
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augmented reality
real objects
real environment
virtual objects
markerless
virtual reality
human computer interaction
user interface
real scenes
three dimensional
viewpoint
computer vision
image sequences
virtual environment
light source