Learning activities, educational games, and tangibles: Arabic language learning in the ALADDIN project.
Pantelis M. PapadopoulosAndreas KaratsolisZeinab IbrahimPublished in: Panhellenic Conference on Informatics (2013)
Keyphrases
- learning activities
- language learning
- educational games
- mobile learning
- learning tools
- technology enhanced
- foreign language
- english learning
- game based learning
- learning objectives
- interactive learning environments
- learning processes
- learning environment
- game design
- mobile technologies
- video games
- learning process
- mobile devices
- learning experience
- e learning
- learning objects
- learning scenarios
- learning games
- learning design
- learning content
- computer games
- game play
- serious games
- computer assisted language learning
- instructional design
- computer mediated communication
- game based learning environment
- learning platform
- handheld devices
- mobile phone
- reinforcement learning
- databases
- cooperative learning