How does the computer-based repository augment organizational memory of the failure learning activity in the Japanese company?
Sanetake NagayoshiJun NakamuraPublished in: KES (2019)
Keyphrases
- learning activities
- learning objects
- learning process
- cognitive skills
- learning processes
- mobile learning
- learning environment
- organizational structure
- information technology
- learning platform
- mobile devices
- learning scenarios
- learning content
- learning design
- computer supported
- interactive learning environments
- case study
- e learning
- activity theory
- ims learning design
- learning materials
- learning companion
- knowledge management
- mobile technologies
- learning spaces
- metadata
- m learning
- learning management systems
- knowledge sharing
- learning resources
- multimedia
- mobile phone
- distributed learning environments
- game based learning environment