Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism.
Jewoong MoonFengfeng KePublished in: ICLS (2020)
Keyphrases
- virtual reality
- social skills
- serious games
- virtual environment
- game play
- autism spectrum disorder
- virtual training
- virtual humans
- multi user
- autistic children
- computer games
- educational games
- collaborative virtual environments
- game design
- tangible user interface
- virtual world
- computer graphics
- augmented reality
- video games
- social networks
- artificial intelligence
- virtual reality environments
- three dimensional
- learning tools
- learning processes
- image processing
- virtual museum
- game mechanics
- virtual reality technology
- design principles
- human computer interaction
- motion capture
- agent model
- learning algorithm
- metadata
- e learning
- interactive virtual
- learning scenarios