Multi-goal motion planning with physics-based game engines.
Stefan EdelkampErion PlakuPublished in: CIG (2014)
Keyphrases
- motion planning
- degrees of freedom
- mobile robot
- collision free
- path planning
- trajectory planning
- robot arm
- humanoid robot
- multi robot
- game theory
- mechanical systems
- autonomous mobile robot
- robotic tasks
- robotic arm
- obstacle avoidance
- climbing robot
- configuration space
- video games
- inverse kinematics
- belief space
- computer games
- deformable models
- nash equilibrium
- dynamic environments
- kinematic model
- multi modal
- vision system