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Application of a Gamification to Solve Problems of Software Process Improvement in the Educational Context: A Case Study.

Elziane Monteiro SoaresSandro Ronaldo Bezerra Oliveira
Published in: CSEDU (2) (2022)
Keyphrases
  • software process improvement
  • real world
  • information systems
  • case study
  • smart card
  • educational games
  • quality control