Login / Signup
A Voxel-based Rendering Pipeline for Large 3D Line Sets.
Mathias Kanzler
Marc Rautenhaus
Rüdiger Westermann
Published in:
CoRR (2018)
Keyphrases
</>
high fidelity
real time
high quality
image synthesis
neural network
image based rendering
texture mapping
genetic algorithm
computer graphics
range images
shape representation
pipeline architecture