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The CUBE: A Tangible for Embodied Learning, Balanced Engagement, and Classroom Orchestration.
Pantelis M. Papadopoulos
Published in:
CSCL (2019)
Keyphrases
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learning process
learning algorithm
online learning
student engagement
learning environment
learning opportunities
reinforcement learning
multi dimensional
secondary school
augmented reality
learning community
science learning
middle school
computer based training