Classification for Human Balance Capacity Based on Visual Stimulation under a Virtual Reality Environment.
Haiyan JinLe XieZhaolin XiaoTing ZhouPublished in: Sensors (2019)
Keyphrases
- virtual reality
- virtual humans
- virtual training
- virtual world
- virtual environment
- visual data mining
- computer graphics
- virtual space
- virtual reality environments
- pattern recognition
- augmented reality
- three dimensional
- feature extraction
- computer animation
- photorealistic
- virtual reality technology
- image classification
- multi sensory
- machine learning
- real time
- collaborative virtual environments
- physical world
- virtual laboratory
- visual stimuli
- simulation environment
- haptic interaction
- multi user
- virtual museum
- computer interface
- cultural heritage
- e learning
- computer vision
- computer generated forces