Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality.
Joel Anthony TeixeiraSebastien MielletStephen A. PalmisanoPublished in: Frontiers Virtual Real. (2022)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual objects
- real time
- virtual world
- three dimensional
- computer graphics
- computer animation
- virtual humans
- multi sensory
- photorealistic
- virtual reality technology
- virtual space
- computer generated forces
- interactive virtual
- eye tracking
- multi user
- visual data mining
- virtual museum
- range images
- vision system
- tangible user interface
- image processing