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Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps.
Pablo Garaizar
Oscar Peña del Rio
J. A. Romero
Published in:
EDUCON (2013)
Keyphrases
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mobile apps
mobile applications
case study
business models
m learning
smart phones
educational games
role playing game
mobile devices
computer games
mobile phone
electronic commerce
user experience