Animation of computer simulations of two-dimensional turbulence and three-dimensional flows.
Marco BriscoliniPaolo SantangeloPublished in: IBM J. Res. Dev. (1991)
Keyphrases
- computer simulation
- three dimensional
- three dimensional objects
- multi view
- image sequences
- wireless communication
- computer graphics
- x ray
- human body
- range images
- bit error rate
- computer animation
- computer vision
- virtual reality
- d objects
- long range
- motion capture
- user interface
- multi dimensional
- virtual humans
- land cover change