An AR system for artistic creativity education.
Jiajia TanBoyang GaoXiaobo LuPublished in: VRST (2018)
Keyphrases
- augmented reality
- human computer interaction
- deaf students
- mobile learning
- distance learning
- e learning
- higher education
- knowledge society
- st century
- web based learning
- information and communication technologies
- design studio
- creative thinking
- technology enhanced learning
- educational technology
- serious games
- lifelong learning
- blended learning
- design process