Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review.
Sanghamitra DasMargarita OsipovaSri Vaishnavi NakshatramHeinrich SöbkeJannicke Baalsrud HaugeChristian SpringerPublished in: GALA (2022)
Keyphrases
- literature review
- higher education
- higher education institutions
- learning environment
- e learning
- case study
- distance learning
- online learning
- learning technologies
- formal and informal learning
- mobile learning
- blended learning
- corporate training
- learning in higher education
- technology enhanced
- learning management systems
- web based teaching
- hybrid learning
- tertiary education
- vocational education
- open university
- instructional strategies
- learning activities
- learning systems
- information technology
- online education
- learning process
- data sets
- user experience
- learning outcomes
- national institute
- educational contexts
- concept mapping
- digital media
- learning strategies