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Analysis of Behavioral Patterns for Social Virtual Reality Based Active Learning.
Shota Sawada
Masakazu Hirokawa
Kenji Suzuki
Published in:
TALE (2020)
Keyphrases
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virtual reality
behavioral patterns
active learning
virtual environment
data analysis
computer graphics
augmented reality
photorealistic
visual data mining
three dimensional
machine learning
computer animation
social networks
virtual museum
virtual reality technology