Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End.
Yidan ZhangSuoju HeJunping WangYuan GaoJiajian YangXinrui YuLindao ShaPublished in: ICNC (2010)
Keyphrases
- dead end
- game ai
- game play
- human players
- computer games
- video games
- search algorithm
- game playing
- computer controlled
- serious games
- path planning algorithm
- game design
- general game playing
- game players
- educational games
- game based learning
- learning experience
- human computation
- imperfect information
- evaluation function
- game development
- computer programs
- path planning
- learning processes
- learning tools
- human experts
- mobile devices
- artificial intelligence