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In-Store Gamification: Testing a Location-Based Treasure Hunt App in a Real Retailing Environment.
Marcus Olsson
Johan Högberg
Erik Wästlund
Anders Gustafsson
Published in:
HICSS (2016)
Keyphrases
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user experience
mobile robot
real time
dynamic environments
social networking
real world
real life
autonomous robots
autonomous agents
data sets
robotic systems
test cases
mobile applications
serious games
electronic commerce
complex environments
location aware
real environment