Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware.
Minglun GongJason M. SelzerCheng LeiYee-Hong YangPublished in: Graphics Interface (2007)
Keyphrases
- programmable graphics hardware
- dynamic scenes
- processing speed
- image based rendering
- real time
- dense disparity map
- multi view
- static scenes
- space time
- graphics hardware
- photorealistic
- moving objects
- multiple cameras
- video sequences
- motion segmentation
- parallel processing
- dynamic programming
- times faster
- frame rate
- multiple views
- moving camera
- background subtraction
- ego motion
- d scene
- computer graphics
- high quality
- three dimensional
- stereo matching
- missing data
- real time stereo