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Using ego motion feedback to improve the immersion in virtual reality environments.
Sebastian Noth
Ioannis Iossifidis
Eva Schrowangen
Published in:
ISR/ROBOTIK (2010)
Keyphrases
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ego motion
virtual reality
three dimensional
field of view
virtual reality environments
dynamic programming
least squares
virtual environment
virtual world
real time
computer vision
video sequences
pattern recognition
camera motion