Augmented Reality and Matlab® for Visuospatial Competence Development.
A. Flores-AmadoC. J. Diliegros-GodinesJuan P. TrevinoGibrán Sayeg-SánchezHugo G. González-HernándezPublished in: EDUCON (2020)
Keyphrases
- augmented reality
- competence development
- social interaction
- learning environment
- lifelong learning
- virtual reality
- virtual objects
- human computer interaction
- knowledge exchange
- image processing
- user interface
- real scenes
- real environment
- object oriented
- knowledge resources
- camera tracking
- three dimensional
- wordnet
- live video
- expert systems