AGILO RoboCuppers 2001: Utility- and Plan-Based Action Selection Based on Probabilistically Estimated Game Situations.
Thorsten SchmittSebastian BuckMichael BeetzPublished in: RoboCup (2001)
Keyphrases
- action selection
- action selection mechanism
- reinforcement learning
- robot soccer
- basal ganglia
- computer games
- utility function
- game theory
- human robot
- game playing
- video games
- nash equilibrium
- real time strategy games
- virtual world
- plan generation
- current situation
- decision making
- temporal difference
- educational games
- expected utility
- game theoretic
- real world
- plan recognition
- case based planning
- game play
- optimal strategy
- decision theoretic