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Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering.
Nicolas Ray
Jean-Christophe Ulysse
Xavier Cavin
Bruno Lévy
Published in:
Eurographics (Short Presentations) (2003)
Keyphrases
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real time rendering
image synthesis
computer graphics
texture synthesis
image based rendering
gpu implementation
texture classification
frame rate
texture features
computer vision
texture images
image registration
single image
d scene
efficient implementation