Interactive rendering of massive terrains on PC clusters.
Valérie GourantonSouley MadougouEmmanuel MelinCyril NortetPublished in: EuroVis (2005)
Keyphrases
- computer graphics
- real time rendering
- high fidelity
- clustering algorithm
- real time
- user interaction
- hierarchical clustering
- personal computer
- d scene
- geometric models
- image based rendering
- cluster analysis
- image synthesis
- hierarchical structure
- virtual reality
- complex environments
- high quality
- three dimensional
- graph clustering
- image processing
- texture mapping
- computer vision
- density based clustering
- data mining