Optical Occlusion and Shadows in a 'See-Through' Augmented Reality Display.
Eric W. TathamPublished in: IV (1999)
Keyphrases
- augmented reality
- head mounted display
- live video
- head mounted
- virtual objects
- mixed reality
- human computer interaction
- input device
- real environment
- virtual reality
- real time
- moving objects
- molecular structures
- real scenes
- multi user
- light source
- single image
- computer generated imagery
- partial occlusion
- image registration
- camera tracking
- motion estimation
- computer generated images
- user interface